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Shipset or Shipsets A shipset is a collection of.bmp files that dictate the look and feel of your ships in Space Empires. This article is a disambiguation page for Shipset. Nov 13, 2005 VERSION 3.30 - Maintenance update due to the Space Empires IV 1.84 patch. 5 races were added. VERSION 3.20 - Maintenance update due to the Space Empires IV 1.78 patch. Added the 'United Flora' race. VERSION 3.11 - Includes fixes for all known bugs from Version 3.10. The Earth Alliance, the Narn, the Terrans, the Torons and the Xiati were tweaked.
version: v.1.74 EU
Version History for Space Empires V
---------------------------------------------------
Version 1.74:
1. Fixed - AI script for purchasing initial technology would sometimes repurchase existing levels.
2. Fixed - 'Sys_AI_Setup_Get_Research_Points_Remaining' was returning an incorrect value.
3. Fixed - 'Sys_AI_Setup_Select_Tech_Area' was returning false incorrectly at times.
4. Fixed - In a no intelligence game, the AI would still build Intelligence facilities.
5. Fixed - Sometimes the processing of a game turn could result in an unloadable game file.
6. Added - 'All Shipsets Get 360 Degree Center Firing Point' to Settings.txt. This field adds an
additional firing point to all shipsets that is directly in the center of the ship and
fires in a 360 degree arc. This field is mainly used for shipsets that don't have a complete
firing field for their ships.
7. Fixed - The expected benefits for a tech level would sometimes not show all items.
8. Changed - Decreased damage per level increase for smaller weapons.
9. Fixed - In Simultaneous games, changes made to a planet would not be included in the orders file if
the player made the changes, saved the game, and reloaded the game before ending their turn.
10. Fixed - May have fixed the duplicating design problem during simultaneous games.
11. Fixed - Long text strings without spaces would sometimes not be displayed in message boxes.
12. Fixed - Sometimes the combat replay log file would get junk in it.
Version 1.73:
1. Fixed - The Resupply At Nearest order was only sending a ship to the nearest location which currently
had both supply and ordnance available. It will now first pick a site with supply and ordnance
available, if that fails it will pick a site with supply available, and failing that it will
pick the nearest site that generates supply.
2. Changed - The restriction that fighters can only be launched once per turn has been removed.
Space Empires 5 Shipsets Download
3. Fixed - Units recovered from space retain their last movement amount for the turn. If they are relaunched Super mario rpg rom emuparadise.
in the same turn, they will have their same movement amount as when they were recovered. If they are
launched into a group with full movement, then the group will now have the minimum movement of all units
present.
4. Fixed - When units are recovered from space, they also transfer with their percentage of supply and ordnance
from the group (they used to transfer with their maximum supply and ordnance amount possibly leaving
the remaining group with insufficent supply and ordnance).
5. Fixed - You were unable to remove the last 1M of a population on a planet, even if there were other populations
present.
6. Fixed - AI players did not have their starting tech levels in place when running the setup script.
7. Changed - Sys_Get_Treaty_Elements_Between_Empires now takes a 4th parameter which is a sub element list. This list
Space Empires 5 Shipsets Cheats
is filled to the same size as element list and contains the sub item selection for each treaty element.
8. Fixed - AI was not getting all log messages from the Sys_Empire_Log_Get_Log_Entries_For_This_Turn function.
9. Fixed - In Simultaneous games, sometimes a ship with an odd movement amount (like 13) would not get its last movement.
10. Fixed - In Simultaneous games, an emergency propulsion component would not give additional movement correctly.
Version 1.72:
1. Fixed - 'Sys_Get_Construction_Queue_Item_Upgrade_ID' was taking incorrect parameters.
![Space Space](https://cdn.wcnews.com/newestshots/full/spaceempiresv02.jpg)
2. Fixed - 'Sys_Get_Construction_Queue_Specific_Facility_Count' was taking incorrect parameters.
3. Fixed - 'Sys_Empire_Log_Get_Package_Selection_List' was defined in the doc incorrectly.
4. Fixed - Rare 'Range Check Error' in the Comparisons window.
5. Fixed - May have fixed corrupted large savegame problem.
6. Fixed - Using the hotkey, you could set enemy planet colony types.
7. Fixed - Unmothball order was not working.
8. Fixed - Remote mining was not lowering asteroids value.
9. Fixed - Ground combat would sometimes lock the game for the TCPIP Host.
Space Empires 5 Shipsets Games
10. Fixed - Players created through combat simulations were sticking around and causing the game to error.
- Last update: Thursday, June 12, 2008
- Genre: Strategy
- File size: 13.5 MB
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Space Empires V - v.1.79 US | patch | 7.3 MB | 5/8/2009 | 2.8K | 2 |
Space Empires V - DJAS Mod Reworked v .127.1 | mod | 14.1 MB | 6/7/2020 | 185 | 0 |
Space Empires V - v.1.25 | demo | 128.8 MB | 2/1/2007 | 1.6K | 0 |
Space Empires V - v.1.74 EU | patch | 13.5 MB | 6/12/2008 | 1.8K | 0 |
About This GameSpace Empires Sixth is v is certainly the most recent copy in the Space Empires collection. This brand-new chapter totally updates the UI and takes the player into a real-time made 3D universe. View space fights performed out in wonderful detail and practical effects. Expand, Explore, Exploit, and Exterminate in a huge living deep breathing universe. New functions abound with political alliances between multiple empires, a top-down ship design program, a hexagonal movement grid, and several more. Expected to player demand, the video game is totally 'moddable' and actually provides a scriptable AI system to the mix.
How am I supposed to know that a TASM is a missile and not a torpedo? Cold waters weapons guide. I thought 'Oh cool that must mean it's not wire guided' turns slightly 'WIRE CUT' 'Damnit!' Why is it that when I launch some wire guided torpedos, the torpedo tube shows an icon representing wire guidance, but when I launch other wire guided torpedos, the torpedo tube just stays empty until I reload it? How do I know that the little black MOSS thing is a decoy? How do I know if one torpedo is a dumbfire, and another is homing?
Contents.GameplayWhile Room Empires Sixth is v retains significantly of its predecessor'sgameplay, there are usually several crucial differences. It is the initial SpaceEmpires video game to make use of 3D graphics, and as like, the user interfacehas been recently heavily redesigned. New to the series is definitely a real-timecombat motor, and the player can now control ground combat inaddition to the usual space battles. The empire-building elements ofthe game borrows mainly because very much from the 3rd payment as it will fromthe even more recent fourth, with research and cleverness beingassigned as proportion of obtainable factors as opposed to the queuesystem used for building. RacesVirtually all of the share races are usually updated versions of SEIVraces. Custom race development is generally the same as in theprevious games, with two significant changes - you must today select agovernment kind in inclusion to a sociable pardigm, and thé gamemaster may grant players a set amount of analysis factors to improvestarting technology.
- Your warp point to the Space Empires universe. Post Posted: Mon Jun 07, 2010 5:32 am Post subject: new shipsets, Reply with quote.
- Added - 'All Shipsets Get 360 Degree Center Firing Point' to Settings.txt. This field adds an additional firing point to all shipsets that is directly in the center of the ship and fires in a 360 degree arc. This field is mainly used for shipsets that don't have a complete firing field for their ships.
Space Empires 5 Ship Sets
PBW2 gamma:: Shipsets. Register Login. News; Games; Forums; Mods; Shipsets; Users; Support; New?
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As of today, there are usually relatively fewplayer-created shipsets, arguably a outcome of the change to 3Dimages. ModsAs with SEIV, most of the data files are usually simple to enhance with asimple text-editor.